Archive for April, 2012

Orbita: First Post

23/04/2012

I don’t actually want to talk about this game.

I keep this particular post quite a while in the draft because, to be honest, I’m afraid of this project. It’s too personal,  a little ambitious and complex.

Even when I actually have about a more than a year working on it in my spare time, I don’t have the confidence that this kind of project requires. This is why I finally decided to share it with you. I need to compromise myself with this.

Orbita is a First Person Puzzle heavily influenced by Portal. The idea came to my mind while I was attending to SIGGRAPH 2007 and watched this video in the Animation Festival:

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Indirect Playtesting

18/04/2012

I have a lot to write about, but I will do it about this because it’s easy.

Something weird happened to me these days. Something that has to be noted, because is helping me designing my games.

I did not make this game (just in case).

A friend of mine visits me from time to time with the only purpose of playing games in my laptop. She loves videogames, but right now she can’t afford a console, moreover a PC suited for gaming. So, she comes, we chat, we share, and she plays.

And even when I do think she’s a very good player, it is simply annoying watching her play. It makes feel nervous, angry, stressed and everything which is bad in the world.

So, why I watched her play?.

Because I realized that, somehow, she is validating (or not) my points of view of a particular game, in this case the Half Life series.

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Dark Recon: First Milestone

04/04/2012

Achievement unlocked!

It’s been a while since the first time I wrote about this project, but by now we have the first milestone in our hand, and even when it doesn’t look impressive it has everything we need to start the next step in the development cycle.

We have divided the process in two big sections: the one concerning the 3D gameplay, and the one concerning the 2D gameplay. Remember that our idea is to merge two different kind of experiences in order to achieve a well integrated puzzle-shooter game.

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