Clever title isn’t?
As far as they make some sense, comparisons between things are always valid.
And by some sense it doesn’t necessarily mean that the objects of comparison have to share most of their characteristics. What I mean is that if you want to compare, let’s say, a videogame with a car from the design point of view, then you must have definitions abstract enough in order to compare without having to end talking just to yourself. Nobody wants to hear you talking about why fuel consumption in Mario Kart is so damn high.
For example, you can discuss about user interface design: how the car buttons and shit are disposed relative to their use, and how the game HUD is defined to allow easy user interaction. That comparison makes sense, for me at least. So, I hope you get the idea because I’m about to get to the point of this post:
Mirror’s Edge and Assasin’s Creed. Comparing those games in the way internet is doing it is so fucked up that even it’s not even a bad joke by now.
Let me tell you why.
The idiot-proof explanation: comparing Mirror’s Edge to Assasin’s Creed is like comparing Mario Bros. to Zelda.
Most of the comparison is centered in how hard it is to control Faith in Mirror’s Edge and how easy it comes to do the same with Altaïr in Assasin’s Creed. Mirror’s Edge is basically a platformer, like Mario Bros. the whole idea is centered in reflexes. The control, as inherited from a regular FPS, represents the actual (new) challenge because what’s proposed in the screen to the player. On the other hand, Assasin’s Creed is an Action-Adventure game (like Zelda), the idea is to explore and discover, if the controls are restrictive then the game loses its appeal, and the whole thing just go down to the toilet.
Mirror’s Edge is not worse than Assasin’s Creed regarding that matter, it’s just a difficult title. If you couldn’t win the game maybe it’s because you are bad at it.
I won’t lie, even when I find Mirror’s Edge gameplay idea smarter, Assasin’s Creed is better executed (just taking in account the first title), and I also admit it has some problems regarding the whole First Person Parkour thing that just pops up because a First Person game is dizzy enough in the first place.
Design problems are there. No question about it. But a closer look is needed.
As I said, comparisons are not only valid, but neccesary. Let’s keep the idiotic way to do it out of our minds, moreover if you are interested in game design.
No, no Assasin’s Creed related picture. I don’t like the game that much.