What the f*** is this and who the f*** am I

What the…

Lakitu’s Dev Cartridge emerges as the answer of two personal needs:  to share the development of a few games I’m working on, and to write about game desing from a very tight mathematic perspective.

See, game design as a field of research has just born even when videogames are 40 years old, and games in general are as old as the mankind itself. So this blog is an sketchbook of research topics I want to do mixing math, art, and the little we know about game design. As sketchbook, it wont be attached to a particular dinamic, you will see here reviews about independent and AAA games, events and whatever is related to videogames and computer graphics in general (but not limited to it).

Among the goals I want to achieve is find the way to derive a particular game mechanic from a visual narration, other than the usual “follow the story told”. Therefore, a kind of post you’ll see often are those where I’ll try to decompose a particular piece of movie, short film or TV show (mostly animated ones) in order to create a game mechanic related to it.

Hope you enjoy this blog.

Who the..

My name is Julián Rojas Millán, 27 years old. I’m from Caracas, Venezuela.

I’m a mathematician from Universidad Central de Venezuela, doing my graduates studies in Universidad Simón Bolívar (also in Caracas). Right now I work on topics related to real time rendering and fluid simulation for videogames, industrial geometry and game design, an activity I’m related to since 2008.

You can write me to my Gmail account: rojasmillan.julian@gmail.com. You can also check my Twitter or my Tumblr, where I share a lot of things related to art, animation, music, movies, TV shows, webcomics, videogames, and football (soccer). (I must say that my Twitter account is mostly in spanish). A Formspring.me is also available for you to write me.

I don’t know why I’m sharing them, but here there are my Last.fm, my YouTube Channel and my 8tracks.

Why I’m writing in english? to improve it and to reach the wider audience possible. Due the experimental nature of this blog I think english is the best option to write it. Sometimes, I will traslate to spanish certain posts if I feel I need to. In other cases, I will post specific articles in spanish related to the game developing local scene. Feel free to help me with my english.

Photo by Patricia Prestigiacomo.

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