Archive for October, 2011

Reality is Broken

29/10/2011

An extract.

The next paragraphs are a quote of the book Reality is Broken, by game designer Jane McGonigal. This book is a radical and visionary perspective of how games and game design have to be viewed in our modern world and how they could change our future. You can find the quoted text in the final chapter.

The book is a mandatory read for any aspiring or experienced game designer.

Reality is too easy. Reality is depressing, It’s unproductive, and hopeless. It’s disconnected, and trivial. It’s hard to get into. It’s pointless, unrewarding, lonely and isolating. It’s hard to swallow. It’s unsustainable. It’s unambitious. It’s disorganized and divided. It’s stuck in the presente.

Reality is all of these things. But in at least one crucially important way, reality is also better: reality is our destiny.

We are hardwired to care about reality – with every cell in our bodies and every neuron in our brains. We are the result of five million years’ worth of genetic adaptations, each and every one designed to help us survive our natural environment and thrive in our real, physical world.

That’s why our single most urgent mission in life – the mission of every human being on the planet – is to engage with reality, as fully and as deeply as we can, every waking moment of our lives.

That doesn’t mean we can’t play games.

It simply means that we have to stop thinking of games as only scapist entertainment.

So how should we think of games, if not as scapist entertainmnet?

We should think of them the same way the ancient Lydians did.

Let’s turn back one more time to the provocative history that herodotus told of why the ancient Lydians invented dice games: so that they could band together to survive and eighteen-year famine, by playing dice games on alternate days and eating on the others.

There are three key values we share in common with the ancient Lydians when it comes to how and why we play games today.

For the starving and suffering Lydians, games were a way to raise real quality of life. This was their primary function: to provide real positive emotions, real positive experiences, and real social connections during a difficult time.

This is still the primary function of games for us today. They serve to make our real lives better. And they serve this purpose beautifully, better tan any other tool we have. No one is immunce to boredon or anxiety, loneliness or depression. Games solve these problems, quickly, cheaply, and dramatically.

Life is hard, and games make it better.

(…)

We can no longer afford to view games as separate from our real lives and our real work. It is no only a waste of the potential of games to do real good –  it is simply untrue.

Games don’t distract us from our real lives. The fill our real lives: with positive emotions, positive activity, positive experiences, and positive strengths.

Games aren’t leading us to the downfall of human civilization. They’re leading us to its reinvention.

The great challenge for us today, and for the remainder of the century, is to integrate games more closely into our everyday lives, and to embrace them as a platform for collaboration on our most important planetary efforts.

If we commit to the harnessing the power of games for real happiness and real change, then a better reality is more than possible – it is likely. And in that case, our future together will be quite extraordinary.

Another Work in Progress.

29/10/2011

That I won’t talk about too much.

The only thing I can say is that this one is a very personal project.

Enjoy the first concept art by Marci López.

Marci is gonna hate me for this.

 

Work in Progress: Another Bite.

23/10/2011

With gameplay this time.

Mid-week I published this entry, with some concept artwork of a work in progress (WIP). This is another bite of it.

A new concept art by Dislocacion.

Some serious shit

And a gameplay test capture.

A not so serious shit right now

What have to do this images to each other?, as I said in the previous entry, this game will be a puzzle-shooter made using XNA; little by little we will show how this game works. For now, I’m very glad about the course of this project.

My programmer partner is Jorge Palacios (@pctroll).

Hope to show you new material soon.

Wint… Game Jam is Coming

22/10/2011

But this entry is in spanish.

Actualizada.

Tremendo tema para la primera entrada en español de este blog.

Caracas Game Jam: 48 horas encerrados en un lugar, un montón de gente haciendo juegos. Si lo haces simultáneamente en muchos sitios del mundo tienes el Global Game Jam .

La fecha: del 27 al 29 de Enero de 2012 (se espera comenzar a las 5 pm del viernes, y terminar a esa misma hora el domingo).

El lugar: por ahora solo tenemos confirmado el edificio MYS en el campus de la Universidad Simón Bolívar la Universidad Católica Andrés Bello, acá en Caracas. Es algo que esperamos ampliar en el corto plazo.

¿No es suficiente información?, ¿aún no sabes qué es un Game Jam?. Esto es un Game Jam:

Caracas Game Jam 2011

Un Game Jam es gente.

Gente de diversas edades, géneros (sí, hay mujeres en esa foto), profesiones; con diferentes conocimientos, vivencias, pero todos con muchísimas ganas de terminar un juego de video y formar parte de la experiencia creativa que eso representa.

El Caracas Game Jam es una iniciativa llevada a cabo desde 2009 por Ciro Durán (@chiguire), la cual enmarcada dentro del Global Game Jam, se ha consolidado poco a poco dentro de la comunidad académica y de desarrolladores de juegos en Venezuela.

¿Por qué esa consolidación?, porque nos ha dado a muchos la oportunidad de crear nuestro primero juego de video, porque nos permite conocer gente con la cual compartimos la misma inquietud creativa; porque nos hace parte de un evento mundial que ha crecido exponencialmente y entre otro montón de razones, porque es un evento creado por videojugadores para videojugadores.

No estoy hablando de una competencia, tampoco es una conferencia (pero habrán charlas),  y no es una convención (pero se reune gente así que…). El Game Jam es una actividad de expresión creativa por medio de la convivencia en situaciones extremas. ¡Oh, sí!, es bastante extremo terminar una juego de video en 48 horas.

Un Game Jam se trata de ver cuánto amas jugar y hacer juegos de video. De probarte si realmente hacer juegos de video es lo que quieres, de retar tus habilidades, tus conocimientos, pero sobre todo…

… un Game Jam es gente.

Y por eso, si estás allí, preguntándote si puedes hacer un juego, si puedes hacerlo en 48 horas, si crees que puedes ayudar a otros a hacerlo, entonces el Game Jam es tu gente.

Este año tengo el inmenso placer de ya no formar parte del Caracas Game Jam como participante, sino como organizador. Junto a Yole Quintero, el propio Ciro, Jorge Palacios y Luis Vieria y quienes quieran ayudarnos en el camino, estamos haciendo nuestro mayor esfuerzo para montar un evento fuera de todas las expectativas planteadas en los 3 años anteriores.

Y para que eso sea realidad, te necesitamos a ti allí, formando parte de lo que el Game Jam en esencia es.

El Game Jam es gente, gente haciendo lo que ama.

Y juegos también.

Pronto estaremos dando más información al respecto. Cualquier pregunta, duda o sugerencia, no dudes en escribir.

Nota:  Si quieres un poco más de información, puedes leer las entradas escritas por Ciro sobre los Game Jams anteriores: 20092010, 2011 i,  2011 ii 2011 iii. También puedes revisar lo que que han escrito los panas Cristian  y Jorge i -ii al respecto, y conocer a un equipo de venezolanos (mis panas) que ha estado participando en el Game Jam en Escocia.

Las fotos que usé sin permiso son propiedad de Ciro.

Acá la música que me acompañó al escribir esta entrada.


Work in Progress

20/10/2011

The concept art deserves this glimpse.

Zombie

Another Zombie

The Real Deal

Concept Art by Dislocacion (María Alejandra Niño): Flickr, Twitter, Tumblr.

A few words on this project: a puzzle-shooter I’m making with a friend using XNA. I think in december we can talk about it in more detail.

For now, the art is running faster than the code so…

Viscerally

19/10/2011

Because there is no other way

I like how Extra Credits tackles the game design problem in our media. They are just awesome.

To summarize, Extra Credits is a weekly animated videocast in its third season, now hosted by Penny Arcade TV, and what they do is to get into a lots of subjects about game design and development in a very deep and clever way. No wonder, the three creators have the experience and love for the media to do it.

You don’t should, you have to watch those guys talking about games.

This week’s episode is a very harsh critic about Call Of Juarez: The Cartel, and besides it is a interesting episode just by the way they criticized the game, it is also a wonderful way to know how seriously I take game design.

I take game design viscerally, because there is no other way to take it.

Click on the image to watch the episode. Hope you enjoy it.

Yup, Penny Arcade doesn't allow embedding.

Talks worth seeing about gaming and game design

01/10/2011

Yeah, they are TED Talks.

On October 4th the TEDx El Ávila Nationa Park is going to be held here in Caracas. A TEDx is an indenpendently organized event, which goal is to extend the TED Talks spirit in a more local context while being sponsored by the major organization.

I won an invitation to attend to the event, and I very glad for it.

So, to share my joy I want to share aswell a few TED talks regarding gaming and game design. I highly recommend to watch them, because the topics developed are, at least to me, part of the near future to us as researchers, developers and designers.

I will upload here the YouTube videos (they stream better than the actual TED videos) with a very short description. If you need more information, traslation or closed captions, the link to the corresponding TED page is in each title.

John Hunter on the World Peace Game

Teaching diplomacy to children with a board game.

Will Wright makes toys that make worlds

Using Spore as example, Wright explains his game design preferences.

Seth Priebatsch: The game layer on top of the world

We are covering our lives with a social layer using Facebook or Twitter, Priebatsch give us a look of the next layer we are building in top of it: the game layer.

Jesse Schell: When games invade real life

A very deep introduction to the concept of Gamification and how is changing the world today and how it will do it in the future. The video is the first part of the talk, the other 2 parts are here and here.

Ali Carr-Chellman: Gaming to re-engage boys in learning

Bringing gaming culture into classrooms.

Jane McGonigal: Gaming can make a better world

My favorite one, without any trace of doubt. It summarizes in this quote: “Try to make it easy to save the world in real life as it is to save the world in online games”. Wonderful presentation. More on that in further posts.

If you know any other TED Talk related this topics but not included here, please drop it on the comments section. I know there are a lot of talks regarding gaming and game design out there on the internet, but this time I wanted to focus on TED Talks only.


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